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“So from the first game, you guys made the transition from Multimedia Fusion to Unity. Did you run into any difficulties with that? Has it been easier that MF or a bit of an adjustment? What exactly do you feel makes Unity better than Multimedia Fusion?” Strife : There was definitely some heavy adjustments on my end. I’ve been working with Clickteam tools for over 17 years (I started when I was 11) and I’ve completely gotten used to its quirks and the way it does things under the hood. Freedom Planet DLC is coming soon We will be releasing our DLC in two batches. I felt pretty lost when I started working with the new engine in Unity.
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Fortunately my experience with general code syntax from college, as well as some guidance from Christian (he even rearranged the default Unity to layout to better resemble Multimedia Fusion), I was surprised how quickly I got used to it, and I really appreciate the edge it has over MMF2 in almost every way but especially with performance and object handling, two of the biggest issues I struggled with in FP1. While there are some things in Unity that required painful workarounds when they were a snap in MMF2 (like pixel perfect rendering), I don’t regret making the switch at all. “It’s been revealed that Freedom Planet 2 is going to feature hubworlds! What can fans expect those to be like?” Strife: Hub areas are something I actually wanted to do in the first game, but I quickly realized it would be too ambitious and that there wasn’t enough side content in the game to justify their existence. The first DLC set includes Millas Adventure mode and Torque as a playable character, and will be released on PC/Mac/Linux this December. torque is in a good enough state to be tested. Freedom Planet DLC is coming soon We will be releasing our DLC in two batches. also consider backing up your save file data prior to using any beta patches. you will lose your achievement data but its easy to get back. you will lose your achievement data but it's easy to get back. important note: if you are getting a looping unlock bug at the end of any stage, press the f2 key. With the introduction of collectible items and powerups in FP2 and the increased focus on world building, I feel that hubs are now something we can work with in a meaningful way. important note: if you are getting a looping unlock bug at the end of any stage, press the f2 key. Our current plan is to include four major hub areas in each of the four main cities. They’ll contain a lot of the optional story stuff that players are free to access or skip depending on their preference, and they also present opportunities to collect and buy new items. I would expect something like Shovel Knight or Shantae in terms of complexity. They said that Millas Adventure Mode and Torque would be available as DLC in December, but I still dont see them when I boot up Freedom Planet. One of the things I’m most excited about is the fact that our character designer Tyson Tan has created over 100 unique NPCs for the hubs. I had to create this thread separately because the main thread wont let me post without Steam Guard being enabled and the bloody thing wont activate. He wanted to avoid the use of clones to expand the NPC population, and while it’s definitely going to take a while to animate every NPC, I think the results will be worth it. The few NPCs that we’ve publicly revealed have gained a surprising fan following (especially Maria Notte, a bat news reporter with realistic arm wings). Strife : The story elements of the first game were the most polarizing part. Those who criticized the cutscenes felt that they were too long and dragged the game down. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.Īs Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.Īs Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.I understand the sentiment, especially since RPG styled cutscenes aren’t something that is expected in a 2D platformer, but rather than get rid of them entirely, I would like to think that there’s a right way to handle it and we just haven’t found the sweet spot yet. Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force.